
Crapette Rules for 2 Players
Crapette Rules for 2 Players explained simply: setup, how to play, scoring and popular variants, plus beginner tips for your first games.
Updated on January 6, 2026
📋 Sommaire
Game Overview
Crapette, also known as Russian Bank, is a classic card game originating over a century ago. It is a two-player game played with two standard 52-card decks (available on Amazon) and is popular in several countries including Britain, North America, France, Germany, and the Middle East.
Objective
The primary objective of Crapette is to be the first player to exhaust their cards by playing them onto the foundations or tableau, while also loading cards onto the opponent's reserve and waste pile.
Setup
- Each player shuffles the other player's deck thoroughly.
- Each player deals 12 cards face down and a 13th card face up on top (the reserve) from their own deck, creating a stack to their right called the reserve.
- Four cards are dealt face-up in a column above the reserve for each player, creating eight houses of four cards collectively known as the tableau. The tableau should have a space at least two cards wide between columns to accommodate the foundation piles.
- Each player's remaining 35 cards form their hand and are placed face-down on the left side (opposite the opponent).
How to Play
- Players take turns in alternation, with the player having the lower-ranking top reserve card beginning play. If the top reserve cards are equal, compare the house cards next to each player's reserve, and so forth, until a difference is found.
- A player's turn consists of a series of moves that place available cards onto houses of the tableau, foundation piles, or the opponent's reserve or waste pile, subject to specific rules. Each move must end with no legal continuation or when the opponent stops play due to an error.
Available Cards
At the start of a turn, the uppermost card of the reserve and the outermost card in each house are available for play. Additional cards become available as follows:
- When a player moves the top card of their reserve, they must immediately turn up the next card, making it available.
- Once no further compulsory moves with available cards can be made, players may turn up the top card of their hand. After playing a hand card and making any compulsory moves that result, they may turn up their next hand card. If unable to play a turned-up hand card or choosing not to, the player must place it on their waste pile, ending their turn.
Building Rules
- Foundations: Empty foundation spaces can only be filled by an available Ace. Each foundation is built up by adding cards of the same suit in ascending sequence (A23456789TJQK). No further card can be added after the King, and it's usually turned face-down to indicate completion.
- Houses: Cards are built on houses in descending sequence with alternating colors. For example, only a red Seven can be placed on a black Eight; only a black Ten can be placed on a red Jack. An empty house can be filled by any available card.
- Reserve and Waste Pile: A player can load the opponent's reserve or waste pile by adding a card of the same suit as the exposed card, of the next higher or lower rank. For example, if the top card of your opponent's waste pile is the 9, you can place an available 8 or 10 on top of it.
Priorities and Compulsory Moves
- Compulsory moves must be made when possible:
- When a player places a card onto a foundation pile that requires a move, the opponent can force them to play the required card instead of placing it on their waste pile before starting their turn.
- If a player has no legal moves and turns up a hand card, they must immediately play it if possible or place it on their waste pile to end their turn.
Scoring and End of Game
The game ends when one player exhausts their cards, either by playing them onto the foundations or tableau, or by loading all their cards onto the opponent's reserve or waste pile. There is no scoring system in Crapette; instead, the focus is on being the first to achieve the objective.
Common Variants
- In some versions, players can touch a card that cannot legally be moved, allowing the opponent to stop play and take over. This rule is known as "Stop or Touch."
- Some players use different terms for various piles of cards; however, this article aims to avoid ambiguity by using specific and consistent terminology.
Beginner Mistakes to Avoid
- Failing to follow the priorities and compulsory moves can result in missed opportunities and mistakes.
- Rushing through turns without considering all available options can lead to missed moves or illegal plays.
- Neglecting to observe the building rules, particularly when placing cards onto foundations and houses, can cause errors that hinder progress.
🃏 Ready to play?
Now that you know the rules, grab the game and start your first round.
View on Amazon →Amazon affiliate link — the price stays the same for you.