
Werewolves of Miller's Hollow Rules
Werewolves of Miller's Hollow Rules explained simply: setup, how to play, scoring and popular variants, plus beginner tips for your first games.
Updated on January 22, 2026
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Werewolves of Miller's Hollow Rules
Werewolves of Miller's Hollow is a popular social deduction game that invites players to celebrate the founding of a village while fighting against hidden forces of evil. Originating from France, this game can be played by 7-31 players and requires the jeu loup garou thiercelieux on Amazon to enjoy.
Game Overview
Werewolves of Miller's Hollow was created by Philippe des Pallières and Hervé Marly, two historians, in 2001. Since then, it has expanded with various extensions including the base game, New Moon (2006), The Village (2009), and Personnages (2012). The game combines elements of social deduction, bluffing, and cooperative play as players work together to uncover and eliminate hidden werewolves threatening their village.
Objective
The objective of the game is for the villagers to identify and eliminate all werewolves in Miller's Hollow, while the werewolves aim to either avoid elimination or achieve a specific objective depending on the variant being played.
Setup
To start the game, players are dealt character cards face down, with each player receiving one card. The roles of villagers, werewolves, and special characters such as seers, hunters, and the mayor, are randomly distributed among the players. Additionally, various buildings and items are placed on the table to serve as resources for the players throughout the game.
How to Play
The game is played over several days and nights, with each day consisting of two phases: discussion and vote, while each night consists of a transformation phase where werewolves reveal their true identities and perform actions against the villagers.
Day Phase - Discussion & Vote During the day phase, players are free to discuss who they believe might be a werewolf or another malevolent character in their midst. The meneur (leader) will then call upon each character in turn to speak and perform actions specific to their role. At the end of the discussion, players vote on who they want to eliminate from the village.
Night Phase - Transformation & Actions During the night phase, werewolves reveal themselves and can take actions against villagers or fellow werewolves depending on the variant being played. The meneur then ends the night by announcing the victim of the werewolf's attack.
Repeat The day and night phases continue until either all werewolves have been eliminated, a specific objective has been achieved by the werewolves, or the villagers are completely overrun by the werewolf faction.
Scoring and End of Game
The game ends when either the villagers succeed in eliminating all werewolves or the werewolves achieve their objectives. If the werewolves win, they discuss among themselves who should claim victory based on their individual roles and actions during the game.
Common Variants
Werewolves of Miller's Hollow offers several variants to keep the game fresh and challenging for players. Some popular ones include:
- Red Riding Hood
- Werewolf in Love
- The Vampire
- The Serial Killer
- The Tanner
Beginner Mistakes to Avoid
- Revealing Too Much - As a beginner, it's tempting to reveal your role or actions too soon. However, bluffing and misdirection are essential skills in Werewolves of Miller's Hollow.
- Not Paying Attention to Clues - During discussions, players often give subtle hints about their roles or allegiances. Beginners should be aware of these clues and learn to interpret them effectively.
- Rushing the Vote - It can be tempting to rush the vote in an attempt to eliminate a suspected werewolf quickly. However, taking the time to discuss and gather more information is essential for making informed decisions.
🃏 Ready to play?
Now that you know the rules, grab the game and start your first round.
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